Thought of the day: Open vs closed rulesets and the OSR
Having done a lot of deconstructing theory posts now, I'm working on some more positive posts - creating rulesets, logging play etc. But those are coming together slowly, so I thought I'd do a brief little article to keep ticking over. I was having thoughts about rules-light vs rules-heavy games, and wondering why I've started preferring the former over the latter. And I think the reason actually has to do with a different distinction - rules-light vs rules-heavy or rules-intensive is kind of a red herring. See, the thing about rpgs with lots of rules isn't that there's loads to remember. The reason for preferring light rulesets isn't just laziness. It's to do with the scope of the rules - how much they control. Think of this as the difference between an "open" and a "closed" ruleset, or rather, as the spectrum that exists between those two points. [Ed. note: The Angry GM has a recent article on this, although he denies it's a spectr...