Solo Diversion pt.1: Creating a system
I've danced around solo rping for a while, never quite taking the plunge on it. I used to pore over the Tunnels and Trolls solo gamebooks as a kid, but always felt constrained by them. Attempts to make my own dungeon-generation tables proved too cumbersome, while dungeon generators on the internet had too many drawbacks - seeing the whole layout at once, being stocked generically, and of course the ever present "not invented here syndrome". My own settings, or my own regions in others' settings, never felt fleshed out enough. Or, more accurately, they suffered from having exactly as much detail as was needed for the present adventure - there was no hidden detail to discover, none of Tolkein's "towers of a distant city, glimpsed through a sunlit mist". Well, two things have happened to convince me to have another go. A wizard playing with himself; Image by Bob Giadrosich First, Chris McDowell, one of my all-time design icons (which sounds more like a fas