Sandbox XP
I've hit on an idea for how to run XP in a way that will work for my upcoming sandbox game using The Black Hack. The system itself should be pretty much transferrable to any classic D&D derivative that uses race-as-class (I've hacked the "kindred classes" from B/X into my game), or with some tweaks for ones that don't. The one complaint people consistently lodge against The Black Hack is that it doesn't contain much scope for levelling up. This confuses me slightly - as far as I can tell, it offers about as much scope as the early editions of D&D on which it's modelled. That is, fighter-types get better at hitting things, magic users (in the broad sense) get access to more powerful spells, thieves' skill at thief-y tasks increases, as does their backstab damage, and of course everyone gets more hp. Anyway, as I understand it, advancement in these games is largely supposed to be driven by acquisition, especially of magic items - your +2 to hit e...