8 lessons learned from my experience running a successful sandbox campaign
Intro An era has just ended. For two full years - since roughly September 2022 - I have been running a regular open table sandbox campaign in Swords and Wizardry. We aimed at meeting weekly, and probably averaged a game about every 2-and-a-bit weeks across the two years, taking into account small periods away and substantial periods of regular attendance. This was, without qualification, the best campaign I have ever personally been involved with. Testimonials from players confirm this. The core group was made up of a mix of 5e veterans and completely new players, all of whom had an amazing time right up until the end of the last session - 7.5 hours of continuous play - and the final folding up of the GM's screen. All things must come to an end (credit: Nicolas Delort ) The campaign represents a honing of my own techniques for running games, and the culmination of a process of refinement, of setting up a campaign to reflect what I personally want out of a game, and what I view as ...