GM Phrasebook Thoughts
I don't ask my players "What do you (want to) do?", like the old, well worn advice in the front of the rulebook says. Instead, I ask them "What's the plan?" It's not just that my subscription to Roll20 has me paying by the word - it's a small point, but it's genuinely a better phrase. And since its the starting point for the whole structure of the game ("...a conversation, between the players and the GM..."), I think it's kind of important. The first reason I do this semi-intentional thing is because plans are purposive. Of course, when players act, they do so with purpose. But they don't always share their purposes with the GM. I think some players have this innate suspicion that the GM is out to jump on their plans. Maybe it's the ghost of Gary "Legendarily Competitive DM" Gygax, but there seems to be a feeling that the player should detail each individual action leading up to their plan, without revealing the pu...