Pacing #2: Tips 'n Tricks
Alright, I said a while ago that I'd post some tips for keeping up the pace of a game. This is something I know can be a struggle for GMs - even if you know you want to change up the pace, you can be left at a loss as to what to do to actually implement that intention, both in terms of how to actually alter the speed at which the game proceeds, and what to change it to . So here, contributed to the internet's memory banks, are a few things that I do to keep things moving. Practical tips ahoy. 🕷 Set the scope / Discern purpose: I already talked about how D&D works on a turn structure in the previous part of this two-parter. In summary, make sure you get a declaration of action from everyone involved in the scene before you start adjudicating actions. You'd be amazed at how much time this saves, and how it keeps players engaged. See, if you follow up a single player's action instantly, and keep following up their subsequent responses to the consequences, the other ...